
Vizati is a puzzle game that will put your mind to the test. I hope you enjoy it! ORIGINAL PITCH (2010) In case you want to add it to your itch.io library here's the link:
Vizati game code#
I know it's weird to host it here but this way I know for sure this won't be gone lost in some hosting, I don't have the time to clean up the code and make sure it still builds, the main purpuse is to make sure the game itself isn't gone forever. This repo does not contain the source code, maybe one day.
Vizati game for free#
Over the years the game was removed from the several stores, so in order to celebrate it's 10th anniversary and for game preservation purposes the game is being released for free in it's original state, nothing was changed.

Vizati was originally developed in 2010 by Rita Silva (Art) and David Amador (Code) and released on June 11 2010, it was developed for Xbox 360, Windows, iOS and Windows Phone.
Vizati game for mac#
Most recently the hard work I did doing a somewhat multi-platform engine payed off and we released it for Mac on the App Store with around just 4 days of extra work.Vizati is now free to celebrate 10th anniversary. This version features the HD graphics that so many loved in the PC version. The iPad version was easy once we had the iPhone version made, basically we just had to bundle high-resolution images since its screen resolution is 1024x768. Using the fingers to rotate, shake and flip the cube feels right and natural. Rita had to redo some of the art to fit a different aspect ratio.įortunately touch felt a very natural way for controlling the game, even more than a keyboard. The screen is already small so it would be a mistake not to take advantage of all the area. I eventually had to rewrite my primitive drawing code to batch stuff as much as possible Another problem was the aspect ratio, which would lead to either stretching the game vertically thus distorting the images or making it letterboxed. The amount of particles and animations on some parts was a total killer. One of the problems was the game being extremely slow on older devices. But doing that would be a tremendous effort to the device since the iPhone screen size was almost 3 times smaller memory and CPU cycles are more limited in mobiles so we had to make a smarter approach. Just out of curiosity the native resolution on PC is HD, 1280x720 and the iPhone native is 640x426.Īt first we considered using the same images and using the same feature we used on PC to automatically scale the game to the screen size.

During these 3 months we also had to adjust the game to the iPhone screen size.

For the next 3 months I had to rewrite all the game codebase to C++ including building the engine itself using render API OpenGLES. It was stable enough to ensure a high compatibility with all the different machines out there, and we never thought at first to make it for any other platforms. Net languages which are a no go for iOS devices of course. The mobile devices felt like a great platform for such a game.įor the PC we had built the game engine using XNA framework as a base, it is DirectX based and it uses. Right away we started making plans for bringing the game to iOS devices, iPhone, iPad etc. We launched the game on June 6 th and got some very positive reviews, being its freshness, graphics and music the most acclaimed features.

We started out building for Windows and Xbox360 because it was a very well known platform for us we had tools and knowledge from other games so it felt right. Developed by only two people, it thankfully received several good reviews. The game is now available for Windows, Mac, iPhone, iPad and Windows Phone 7. Vizati is a casual puzzle game with a story as a background.
Vizati game full#
Without any pre determined rules and/or a major company dictating what to do we were able to have full creative control to try and do something a bit different.
